Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
32
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
24
of 100
Mechanics
Skillshots landed and dodged
15
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
18.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1312 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Ally heal + shield / min
384 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
384 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 100 of 100, built on 384 ally heal + shield a minute and 384 heals + shields a minute. Mechanics trails at 15, with 2.1 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.