Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season112 games
What to work on
60 gamesVisionStart here
Vision score / min
2.44 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
284 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 18, with 10% team damage share.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.24, in your losses 2.12 · 63W 49L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 353, in your losses 328 · 63W 49L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.08, in your losses 0.06 · 63W 49L