Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season114 games
What to work on
60 gamesFarmingStart here
CS at 10 min
64.3 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.5 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
784 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 56 of 100, built on 1.5 epic monsters a game and 7.8 turret plates a game. Vision trails at 28, with 0.1 control wards a game.
Among mid laners
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
This season, in your wins 46.1, in your losses 49.8 · 56W 58L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
This season, in your wins 7.2, in your losses 6.3 · 56W 58L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 830, in your losses 641 · 56W 58L