Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
14 gamesDamageStart here
Damage / min
631 vs 774 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
431 vs 483 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.20 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS at 10 min
71.3 vs 64.4
85 of 100 against Yasuo players, and it matters: the better half of Yasuo bot laners wins 58% of games, the other half 46%.
Solo kills / game
1.5 vs 0.9
74 of 100 against Yasuo players, and it matters: the better half of Yasuo bot laners wins 62% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 60 of 100, built on 1.6 epic monsters a game and 10.5 turret plates a game. Damage trails at 10, with 606 damage a minute.
Among bot laners
Yasuo bot laners with above-median damage a minute win 63% of games; below it, 41%.
Yasuo bot laners with above-median gold a minute win 73% of games; below it, 31%.
Yasuo bot laners with above-median kills a minute win 68% of games; below it, 36%.