Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.12 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
388 vs 436 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
521 vs 670 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
7% vs 10%
79 of 100 against junglers, and it matters: the better half of Silver junglers wins 69% of games, the other half 30%.
Objective damage / min
1130 vs 914
77 of 100 against junglers, and it matters: the better half of Silver junglers wins 78% of games, the other half 20%.
Deaths / min
0.15 vs 0.19
71 of 100 against junglers, and it matters: the better half of Silver junglers wins 72% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 63 of 100, built on 8% time spent dead and 0.18 deaths a minute. Farming trails at 30, with 381 gold a minute.
Among junglers
Silver junglers with above-median kills a minute win 62% of games; below it, 36%.
Silver junglers with above-median gold a minute win 68% of games; below it, 31%.
Silver junglers with above-median damage a minute win 57% of games; below it, 41%.