Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
20 gamesDamageStart here
Damage / min
717 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
57.8 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: vision peaks at 44 while aggression sits at 29, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
In your wins 622, in your losses 666 · 10W 10L
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.
In your wins 35.7, in your losses 50.2 · 10W 10L
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.22, in your losses 0.25 · 10W 10L