Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
56
of 100
Utility
Healing, shielding and lockdown for allies
48
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 56 of 100, built on 1566 damage mitigated a minute and 20% damage taken share. Survivability trails at 28, with 0.65 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.