Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
9
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.0 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
0.7 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.37 vs 0.28
85 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 67% of games, the other half 37%.
Damage / min
1048 vs 918
74 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 62% of games, the other half 42%.
Solo kills / game
3.0 vs 2.2
71 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 63% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 82 of 100, built on 31% team damage share and 1009 damage a minute. Objectives trails at 5, with 0.2 epic monsters a game.
Among mid laners
Vex mid laners with above-median epic monsters a game win 77% of games; below it, 43%.
Vex mid laners with above-median turret plates a game win 79% of games; below it, 27%.
Vex mid laners with above-median wards cleared a game win 56% of games; below it, 50%.