Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
last 60season115 games
What to work on
60 gamesAggressionStart here
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
Gold / min
438 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 55 of 100, built on 8.3 turret plates a game and 776 objective damage a minute. Aggression trails at 32, with 39% kill participation.
Among junglers
junglers with above-median kills a minute win 65% of games; below it, 35%.
This season, in your wins 0.26, in your losses 0.13 · 61W 54L
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
This season, in your wins 0.15, in your losses 0.28 · 61W 54L
junglers with above-median gold a minute win 71% of games; below it, 29%.
This season, in your wins 470, in your losses 398 · 61W 54L