Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Heals + shields / min
240 vs 182
90 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 74% of games, the other half 30%.
Ally heal + shield / min
240 vs 182
90 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 74% of games, the other half 30%.
Deaths / min
0.16 vs 0.22
85 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 72% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 75 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 32, with 337 damage a minute.
Among supports