Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
51 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.4 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Time spent dead
9% vs 11%
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
CS at 10 min
78.9 vs 74.3
70 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Team damage share
27% vs 24%
78 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 9% time spent dead and 0.19 deaths a minute. Aggression trails at 39, with 1.3 solo kills a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.3, in your losses 0.6 · 27W 24L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.6, in your losses 1.0 · 27W 24L
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
In your wins 1.7, in your losses 2.2 · 27W 24L