Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
2.9 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.00 vs 0.30 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Objective damage / min
188 vs 98
86 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of Silver supports wins 63% of games, the other half 34%.
Epic monsters / game
2.0 vs 1.4
77 of 100 against supports, and it matters: the better half of Silver supports wins 74% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 75 of 100, built on 0.16 deaths a minute and 8% time spent dead. Utility trails at 39, with 9 ally heal + shield a minute.
Among supports
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.
Silver supports with above-median ally saves a game win 53% of games; below it, 48%.