Playstyle
21 games
Playstyle radar
21 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
37
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
84
of 100
Utility
Healing, shielding and lockdown for allies
62
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
21 gamesDamageStart here
Damage / min
1321 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.33 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Damage mitigated / min
2232 vs 1333
85 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.6 vs 3.5
84 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
24% vs 20%
84 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 84 of 100, built on 2232 damage mitigated a minute and 24% damage taken share. Damage trails at 33, with 1321 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.