Playstyle
22 games
Playstyle radar
22 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
64
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Frontline
Damage soaked and mitigated for the team
74
of 100
Utility
Healing, shielding and lockdown for allies
28
of 100
Mechanics
Skillshots landed and dodged, casting tempo
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.70 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kill participation
73% vs 68%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Damage taken share
23% vs 20%
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1882 vs 1333
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 74 of 100, built on 23% damage taken share and 1882 damage mitigated a minute. Survivability trails at 18, with 0.70 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.66, in your losses 0.75 · 12W 10L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 25%, in your losses 29% · 12W 10L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.3, in your losses 9.3 · 12W 10L