Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among supports, aggression leads at 74 of 100, built on 0.9 solo kills a game and 0.24 kills a minute. Utility trails at 18, with 0.05 ally saves a game. For a Pyke player that is the expected shape: against other Pyke players, utility sits above the median.
Among supports
What to work on
60 gamesVisionStart here
Control wards / game
4.1 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Pyke supports with above-median control wards a game win 51% of games; below it, 47%.
This season, in your wins 3.6, in your losses 3.7 · 36W 36L
Not a priority
Strengths
Deaths / min
0.19 vs 0.26
88 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 65% of games, the other half 33%.
Time spent dead
8% vs 10%
81 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 63% of games, the other half 35%.
Kills / min
0.28 vs 0.22
76 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 60% of games, the other half 38%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100