Playstyle
22 games
Playstyle radar
22 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Carry
The team's damage runs through them.
Damage carries this profile at 98 of 100, built on 33% team damage share and 1313 damage a minute. Objectives trails at 58, with 0.5 epic monsters a game. For a Locke player that is the expected shape: against other Locke players, objectives sits above the median.
Traits
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
87
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100