Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
25
of 100
Mechanics
Skillshots landed and dodged, casting tempo
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
32 gamesAggressionStart here
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1386 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, survivability leads at 62 of 100, built on 21% time spent dead and 0.53 deaths a minute. Utility trails at 25, with 6 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 67%, in your losses 62% · 16W 16L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1535, in your losses 1237 · 16W 16L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.2, in your losses 7.9 · 16W 16L