Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.60 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.23 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
4.5 vs 2.8
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1310 vs 937
96 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 57 of 100, built on 21% team damage share and 757 damage a minute. Vision trails at 15, with 0.73 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.