Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.2 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
8.4 vs 4.9
84 of 100 against Master Yi players, and it matters: the better half of Master Yi mid laners wins 74% of games, the other half 29%.
Solo kills / game
2.9 vs 1.9
73 of 100 against Master Yi players, and it matters: the better half of Master Yi mid laners wins 64% of games, the other half 37%.
CS at 10 min
45.6 vs 3.2
100 of 100 against Master Yi players, and it matters: the better half of Master Yi mid laners wins 56% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 80 of 100, built on 2.9 control wards a game and 1.07 vision score a minute. Survivability trails at 17, with 0.29 deaths a minute.
Among mid laners
Master Yi mid laners with less time spent dead than the median win 64% of games; with more, 36%.
Master Yi mid laners with above-median CS a minute win 56% of games; below it, 44%.
Master Yi mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.