Playstyle
32 games
Playstyle radar
32 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
32 gamesObjectivesStart here
Turret plates / game
3.4 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
850 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Wards cleared / game
7.9 vs 4.0
100 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
54% vs 50%
71 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 66 of 100, built on 21% team damage share and 748 damage a minute. Objectives trails at 37, with 3.5 turret plates a game.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
In your wins 6.5, in your losses 2.2 · 10W 22L
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 1061, in your losses 269 · 10W 22L