Playstyle
11 games
Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
250 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
412 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
744 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 66 of 100, built on 0.18 deaths a minute and 8% time spent dead. Objectives trails at 32, with 330 objective damage a minute.
Among mid laners
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.
mid laners with above-median damage a minute win 61% of games; below it, 39%.