Playstyle
22 games
Playstyle radar
22 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
44
of 100
Damage
Damage per minute and share of the duo's damage
78
of 100
Frontline
Damage soaked and mitigated for the duo
24
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
4
of 100
Mechanics
Skillshots landed and dodged
19
of 100
What to work on
22 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.3 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
13.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1943 vs 1552
75 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
82 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 78 of 100, built on 14% team damage share and 1943 damage a minute. Control trails at 4, with 0.7 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 0.7, in your losses 0.7 · 12W 10L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 2.2, in your losses 2.3 · 12W 10L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 12.2, in your losses 14.6 · 12W 10L