Playstyle
22 games
Playstyle radar
22 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
84
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Frontline
Damage soaked and mitigated for the team
27
of 100
Utility
Healing, shielding and lockdown for allies
26
of 100
Mechanics
Skillshots landed and dodged, casting tempo
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.98 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1980 vs 1513
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
6.05 vs 2.00
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 84 of 100, built on 0.98 kills a minute and 6.05 multikills a game. Utility trails at 26, with 4 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.