Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesFarmingStart here
CS at 10 min
54.7 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.15 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.7
99 of 100 against Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Turret plates / game
15.2 vs 11.1
87 of 100 against Sett players, and it matters: the better half of Sett top laners wins 76% of games, the other half 26%.
Vision score / min
0.98 vs 0.78
86 of 100 against Sett players, and it matters: the better half of Sett top laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 74 of 100, built on 1.8 epic monsters a game and 616 objective damage a minute. Farming trails at 24, with 44.8 CS at 10 min.
Among top laners
Sett top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Sett top laners with less time spent dead than the median win 64% of games; with more, 36%.
Sett top laners with above-median kills a minute win 64% of games; below it, 36%.