Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
54 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
1.7 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
4.7 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Ally saves / game
3.00 vs 0.92
74 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Kill participation
60% vs 56%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
CC seconds / min
1.6 vs 1.4
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 40, with 1.0 control wards a game.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 467, in your losses 226 · 183W 149L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 0.9, in your losses 0.5 · 183W 149L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 10.2, in your losses 4.7 · 183W 149L