Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
7.9 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
2.0 vs 1.4
82 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
CS / min
8.3 vs 7.7
76 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 56% of games, the other half 39%.
CS at 10 min
70.6 vs 64.9
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 62 of 100, built on 66.2 CS at 10 min and 7.5 CS a minute. Objectives trails at 40, with 6.4 turret plates a game.
Among bot laners
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.