Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Frontline
Damage soaked and mitigated for the team
42
of 100
Utility
Healing, shielding and lockdown for allies
85
of 100
Mechanics
Skillshots landed and dodged, casting tempo
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
25 gamesDamageStart here
Damage / min
1106 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.20 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Heals + shields / min
255 vs 31
97 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
255 vs 31
97 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 85 of 100, built on 255 heals + shields a minute and 255 ally heal + shield a minute. Damage trails at 19, with 1106 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1203, in your losses 1016 · 12W 13L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.49, in your losses 0.37 · 12W 13L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.42, in your losses 1.00 · 12W 13L