Playstyle
19 games
Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Frontline
Damage soaked and mitigated for the team
73
of 100
Utility
Healing, shielding and lockdown for allies
21
of 100
Mechanics
Skillshots landed and dodged, casting tempo
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.66 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1257 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Damage taken share
23% vs 20%
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1908 vs 1333
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 73 of 100, built on 23% damage taken share and 1908 damage mitigated a minute. Mechanics trails at 21, with 1.0 skillshots hit a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.