Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
68 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.33 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Strengths
First blood rate
11% vs 4%
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among supports: damage peaks at 47 while objectives sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.