Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
64
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Frontline
Damage soaked and mitigated for the team
31
of 100
Utility
Healing, shielding and lockdown for allies
74
of 100
Mechanics
Skillshots landed and dodged, casting tempo
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Kill participation
75% vs 68%
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
11.6 vs 9.6
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.3 vs 2.2
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 74 of 100, built on 169 heals + shields a minute and 169 ally heal + shield a minute. Frontline trails at 31, with 18% damage taken share.
Among ARAM players