Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.82 vs 2.67 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.9 vs 5.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally saves / game
0.13 vs 0.45 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against Braum players, and it matters: the better half of Braum supports wins 72% of games, the other half 32%.
Time spent dead
5% vs 8%
99 of 100 against Braum players, and it matters: the better half of Braum supports wins 70% of games, the other half 34%.
Turret plates / game
9.8 vs 6.2
89 of 100 against Braum players, and it matters: the better half of Braum supports wins 83% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 83 of 100, built on 6% time spent dead and 0.15 deaths a minute. Damage trails at 15, with 8% team damage share.
Among supports
Braum supports with above-median vision score a minute win 58% of games; below it, 46%.
Braum supports with above-median control wards a game win 57% of games; below it, 49%.
Braum supports with above-median ally saves a game win 58% of games; below it, 50%.