Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
274 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.8 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.2 vs 0.8
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Time spent dead
9% vs 12%
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Deaths / min
0.18 vs 0.22
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.15 deaths a minute. Aggression trails at 29, with 8% first blood rate.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.