Playstyle
26 games
Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Frontline
Damage soaked and mitigated for the team
74
of 100
Utility
Healing, shielding and lockdown for allies
56
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1178 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kill participation
73% vs 68%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Damage taken share
24% vs 20%
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.3 vs 3.5
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 74 of 100, built on 24% damage taken share and 1819 damage mitigated a minute. Damage trails at 20, with 16% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.55, in your losses 0.67 · 10W 16L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1318, in your losses 1091 · 10W 16L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.5, in your losses 8.1 · 10W 16L