Playstyle radar
37 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
78
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
37 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.2 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.31 vs 0.18
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Gold / min
478 vs 404
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Solo kills / game
4.2 vs 2.4
87 of 100 against top laners, and it matters: the better half of Platinum top laners wins 60% of games, the other half 41%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 81 of 100, built on 50% kill participation and 0.30 kills a minute. Vision trails at 41, with 0.0 control wards a game.
Among top laners
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
In your wins 10%, in your losses 15% · 21W 16L
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.
In your wins 0.0, in your losses 0.0 · 21W 16L
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
In your wins 1.3, in your losses 1.4 · 21W 16L