Playstyle
35 games
Playstyle radar
35 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Frontline
Damage soaked and mitigated for the team
11
of 100
Utility
Healing, shielding and lockdown for allies
89
of 100
Mechanics
Skillshots landed and dodged, casting tempo
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
35 gamesDamageStart here
Damage / min
1320 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.26 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.49 vs 0.56
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kill participation
76% vs 68%
92 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 89 of 100, built on 308 heals + shields a minute and 308 ally heal + shield a minute. Frontline trails at 11, with 15% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1307, in your losses 1330 · 15W 20L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.44, in your losses 0.47 · 15W 20L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.20, in your losses 1.30 · 15W 20L