Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
62
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
14 gamesDamageStart here
Damage / min
1329 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.14 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
73% vs 68%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots dodged / min
5.5 vs 3.5
82 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1990 vs 1333
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 71 of 100, built on 1990 damage mitigated a minute and 22% damage taken share. Damage trails at 27, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.