Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
14 gamesVisionStart here
Vision score / min
1.40 vs 2.71 typical
Deep wards after a won fight and a sweep before every objective.
Utility
CC seconds / min
0.7 vs 0.9 typical
Layer crowd control into the team's damage windows, not before them.
Vision
Control wards / game
0.7 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
179 vs 128
70 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 71% of games, the other half 26%.
Deaths / min
0.25 vs 0.29
70 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 67% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 62 of 100, built on 706 damage a minute and 18% team damage share. Vision trails at 28, with 0.6 control wards a game.
Among supports
Pantheon supports with above-median vision score a minute win 53% of games; below it, 44%.
Pantheon supports with above-median CC seconds a minute win 55% of games; below it, 43%.
Pantheon supports with above-median control wards a game win 52% of games; below it, 45%.