Playstyle
15 games
Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Frontline
Damage soaked and mitigated for the team
29
of 100
Utility
Healing, shielding and lockdown for allies
88
of 100
Mechanics
Skillshots landed and dodged, casting tempo
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
15 gamesDamageStart here
Damage / min
1372 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.45 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.20 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.46 vs 0.56
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
19% vs 23%
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
76% vs 68%
88 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 88 of 100, built on 328 heals + shields a minute and 328 ally heal + shield a minute. Frontline trails at 29, with 17% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.