Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season139 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
279 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
1.6 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Turret plates / game
7.5 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
8% vs 11%
78 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Deaths / min
0.17 vs 0.21
77 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 48, with 797 damage a minute.
Among mid laners
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
This season, in your wins 558, in your losses 290 · 72W 67L
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
This season, in your wins 2.2, in your losses 2.0 · 72W 67L
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
This season, in your wins 11.6, in your losses 4.3 · 72W 67L