Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.4 vs 3.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
963 vs 712
100 of 100 against Shaco players, and it matters: the better half of Shaco junglers wins 54% of games, the other half 48%.
Kill participation
60% vs 51%
100 of 100 against Shaco players. Keep it; it is part of how the games get won.
CS at 10 min
6.4 vs 2.4
100 of 100 against Shaco players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 72 of 100, built on 863 damage a minute and 21% team damage share. Vision trails at 40, with 2.4 wards cleared a game.
Among junglers
Shaco junglers with fewer deaths a minute than the median win 74% of games; with more, 28%.
Shaco junglers with less time spent dead than the median win 71% of games; with more, 31%.
Shaco junglers with above-median epic monsters a game win 82% of games; below it, 29%.