Playstyle
15 games
Playstyle radar
15 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
86
of 100
Damage
Damage per minute and share of the duo's damage
32
of 100
Frontline
Damage soaked and mitigated for the duo
27
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
20
of 100
Mechanics
Skillshots landed and dodged
34
of 100
What to work on
15 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Frontline
Damage mitigated / min
2037 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Top-2 rate
60% vs 33%
89 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
2.7 vs 3.5
84 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 86 of 100, built on 60% top-2 rate and 2.7 average placement. Control trails at 20, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.