Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.65 vs 0.91 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Damage / min
947 vs 762
82 of 100 against Master Yi players, and it matters: the better half of Master Yi junglers wins 65% of games, the other half 37%.
Solo kills / game
2.9 vs 1.8
78 of 100 against Master Yi players, and it matters: the better half of Master Yi junglers wins 61% of games, the other half 42%.
Team damage share
25% vs 21%
79 of 100 against Master Yi players, and it matters: the better half of Master Yi junglers wins 56% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 91 of 100, built on 931 damage a minute and 24% team damage share. Survivability trails at 10, with 17% time spent dead.
Among junglers
Master Yi junglers with fewer deaths a minute than the median win 74% of games; with more, 28%.
Master Yi junglers with less time spent dead than the median win 70% of games; with more, 32%.
Master Yi junglers with above-median vision score a minute win 57% of games; below it, 45%.