Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.84 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
4.2 vs 2.8
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Turret plates / game
8.8 vs 4.2
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Damage / min
972 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 914 damage a minute and 23% team damage share. Survivability trails at 29, with 17% time spent dead.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.