Playstyle
27 games
Playstyle radar
27 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
80
of 100
Frontline
Damage soaked and mitigated for the duo
6
of 100
Utility
Healing and shielding for the duo
15
of 100
Control
Crowd control uptime and immobilizations
7
of 100
Mechanics
Skillshots landed and dodged
46
of 100
What to work on
27 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1357 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
10.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2007 vs 1552
79 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
82 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 80 of 100, built on 14% team damage share and 2007 damage a minute. Frontline trails at 6, with 8% damage taken share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 1624, in your losses 969 · 16W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 14.1, in your losses 4.4 · 16W 11L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.5, in your losses 0.7 · 16W 11L