Playstyle
33 games
Playstyle radar
33 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
53
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
48
of 100
Utility
Healing and shielding for the duo
23
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
33 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
11 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
11 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 60 of 100, built on 1783 damage a minute and 11% team damage share. Utility trails at 23, with 11 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 22.9, in your losses 28.5 · 20W 13L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 12, in your losses 11 · 20W 13L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 12, in your losses 11 · 20W 13L