Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
423 vs 472 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
1109 vs 971
72 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 58% of games, the other half 42%.
CS at 10 min
82.8 vs 77.3
74 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 55% of games, the other half 45%.
Vision score / min
0.92 vs 0.77
77 of 100 against Illaoi players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 92 of 100, built on 1077 damage a minute and 28% team damage share. Survivability trails at 33, with 14% time spent dead.
Among top laners
Illaoi top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Illaoi top laners with less time spent dead than the median win 65% of games; with more, 35%.
Illaoi top laners with above-median objective damage a minute win 72% of games; below it, 28%.