Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
25
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
25 gamesObjectivesStart here
Objective damage / min
61 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kill participation
49% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 7% time spent dead and 0.20 deaths a minute. Aggression trails at 26, with 0% first blood rate.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 90, in your losses 33 · 12W 13L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 52%, in your losses 45% · 12W 13L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.7, in your losses 1.0 · 12W 13L