Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
56
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
56
of 100
Utility
Healing, shielding and lockdown for allies
53
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
11 gamesDamageStart here
Damage / min
1391 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Strengths
Time spent dead
19% vs 23%
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Ability casts / min
12.4 vs 9.6
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 71 of 100, built on 19% time spent dead and 0.49 deaths a minute. Damage trails at 39, with 19% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.