Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season335 games
What to work on
60 gamesVisionStart here
Vision score / min
0.39 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.25 vs 0.20
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Solo kills / game
3.4 vs 2.2
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 67 of 100, built on 0.24 kills a minute and 38% kill participation. Vision trails at 8, with 0.41 vision score a minute.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.44, in your losses 0.45 · 184W 151L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.0, in your losses 0.1 · 184W 151L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.2, in your losses 6.8 · 184W 151L