Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
25 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.4 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 45 of 100, built on 9% time spent dead and 0.24 deaths a minute. Aggression trails at 18, with 39% kill participation.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.